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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimData > API/Runtime/Engine/Animation/AnimData/UAnimDataModel
- IAnimationDataModel::GetBoneTracksTransform()
- UAnimDataModel::GetBoneTracksTransform()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AnimDataModel.h |
| Include | #include "Animation/AnimData/AnimDataModel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimDataModel.cpp |
virtual void GetBoneTracksTransform
&40;
const TArray< FName > & TrackNames,
const FFrameNumber & FrameNumber,
TArray< FTransform > & OutTransforms
&41; const