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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimData > API/Runtime/Engine/Animation/AnimData/IAnimationDataModel
- IAnimationDataModel::GetBoneAnimationTracks()
- UAnimDataModel::GetBoneAnimationTracks()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataModel.h |
| Include | #include "Animation/AnimData/IAnimationDataModel.h" |
UFUNCTION (BlueprintCallable, Category=AnimationDataModel)
const TArray < FBoneAnimationTrack > & GetBoneAnimationTracks() const
Array containing all bone animation tracks