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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimData > API/Runtime/Engine/Animation/AnimData/IAnimationDataModel
- IAnimationDataModel::GetAttributesForBone()
- UAnimDataModel::GetAttributesForBone()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/IAnimationDataModel.h |
| Include | #include "Animation/AnimData/IAnimationDataModel.h" |
void GetAttributesForBone
(
const FName & BoneName,
TArray < const FAnimatedBoneAttribute * > & OutBoneAttributes
) const
All animated (bone) attributes stored for the specified bone name