Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/ASkeletalMeshActor
- AActor::PostInitializeComponents()
- ASkeletalMeshActor::PostInitializeComponents()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/SkeletalMeshActor.h |
| Include | #include "Animation/SkeletalMeshActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/SkeletalMeshActor.cpp |
virtual void PostInitializeComponents&40;&41;
Remarks
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay