 |
int32 |
BlockedCount |
Counts the total number of times calls to this RPC were blocked |
 |
int32 |
MaxCountPerSec |
The maximum number of calls to the RPC per second |
 |
double |
MaxSinglePacketRPCTime |
The maximum amount of time spent executing a packet which contains only calls to this RPC |
 |
uint8 |
MaxTimeGameThreadCPU |
The Game Thread CPU Usage, at the approximate time that MaxTimePerSec was set (used to detect CPU Saturation, not RPC cost) |
 |
double |
MaxTimePerSec |
The maximum amount of time spent executing the RPC per second (may be larger than a second, if an RPC is long-running) |
 |
FString |
PlayerIP |
Aggregation variables The IP of the player |
 |
FString |
PlayerUID |
The UID of the player |
 |
FName |
RPCName |
The name of the RPC |
 |
uint8 |
SinglePacketGameThreadCPU |
The Game Thread CPU Usage, at the approximate time that MaxSinglePacketRPCTime was set (used to detect CPU Saturation, not RPC cost) |
 |
int32 |
SinglePacketRPCCount |
The number of calls to this RPC within the packet, at the time that MaxSinglePacketRPCTime was set |