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| Name | AWorldPartitionMiniMapVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionMiniMapVolume.h |
| Include Path | #include "WorldPartition/WorldPartitionMiniMapVolume.h" |
Syntax
UCLASS (
HideCategories=(Actor, Advanced, Display, Events, Object, Attachment, Info, Input, Blueprint, Layers, Tags, Replication),
MinimalAPI)
class AWorldPartitionMiniMapVolume : public AVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → AWorldPartitionMiniMapVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AWorldPartitionMiniMapVolume
(
const FObjectInitializer& ObjectInitializer |
WorldPartition/WorldPartitionMiniMapVolume.h |
Functions
Public
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ActorTypeSupportsDataLayer() |
WorldPartition/WorldPartitionMiniMapVolume.h | ||
virtual bool ActorTypeSupportsExternalDataLayer() |
WorldPartition/WorldPartitionMiniMapVolume.h | ||
virtual bool CanChangeIsSpatiallyLoadedFlag() |
Returns true if this actor allows changing the spatially loaded flag. | WorldPartition/WorldPartitionMiniMapVolume.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsEditorOnly() |
WorldPartition/WorldPartitionMiniMapVolume.h |