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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AWorldDataLayers
Description
Determine how this actor should be referenced by the level when external (saved in its own package). /
Virtual Inheritance
- AActor::ShouldLevelKeepRefIfExternal → AWorldDataLayers::ShouldLevelKeepRefIfExternal
| Name | ShouldLevelKeepRefIfExternal |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
virtual bool ShouldLevelKeepRefIfExternal() const
true if the level should keep a reference to the actor even if it's saved in its own package.