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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AWorldDataLayers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RemoveDataLayer
(
const UDEPRECATED_DataLayer* InDataLayer |
WorldPartition/DataLayer/WorldDataLayers.h | ||
bool RemoveDataLayer
(
const UDataLayerInstance* InDataLayer, |
WorldPartition/DataLayer/WorldDataLayers.h |
RemoveDataLayer(const UDEPRECATED_DataLayer *)
| Name | RemoveDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
bool RemoveDataLayer
(
const UDEPRECATED_DataLayer * InDataLayer
)
RemoveDataLayer(const UDataLayerInstance *, bool)
| Name | RemoveDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
bool RemoveDataLayer
(
const UDataLayerInstance * InDataLayer,
bool bInResolveActorDescContainers
)