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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OverwriteDataLayerRuntimeStates
(
const TArray< T >* InActiveDataLayers, |
Allows overriding of DataLayers with PlayFromHere. | WorldPartition/DataLayer/WorldDataLayers.h | |
void OverwriteDataLayerRuntimeStates
(
const TArray< IdentifierType >* InActiveDataLayers, |
Todo_ow: Remove this | WorldPartition/DataLayer/WorldDataLayers.h |
OverwriteDataLayerRuntimeStates(const TArray< T > , const TArray< T > )
Description
Allows overriding of DataLayers with PlayFromHere.
| Name | OverwriteDataLayerRuntimeStates |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
template<class T>
void OverwriteDataLayerRuntimeStates
(
const TArray < T > * InActiveDataLayers,
const TArray < T > * InLoadedDataLayers
)
OverwriteDataLayerRuntimeStates(const TArray< IdentifierType > , const TArray< IdentifierType > )
Description
Todo_ow: Remove this
| Name | OverwriteDataLayerRuntimeStates |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
template<class IdentifierType>
void OverwriteDataLayerRuntimeStates
(
const TArray < IdentifierType > * InActiveDataLayers,
const TArray < IdentifierType > * InLoadedDataLayers
)