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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AWorldDataLayers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachDataLayerInstance
(
TFunctionRef< bool(UDataLayerInstance*)> Func |
WorldPartition/DataLayer/WorldDataLayers.h | ||
void ForEachDataLayerInstance
(
TFunctionRef< bool(UDataLayerInstance*)> Func |
WorldPartition/DataLayer/WorldDataLayers.h |
ForEachDataLayerInstance(TFunctionRef< bool(UDataLayerInstance *)>)
| Name | ForEachDataLayerInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
void ForEachDataLayerInstance
(
TFunctionRef < bool *)> Func
)
ForEachDataLayerInstance(TFunctionRef< bool(UDataLayerInstance *)>)
| Name | ForEachDataLayerInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
void ForEachDataLayerInstance
(
TFunctionRef < bool *)> Func
) const