Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AWorldDataLayers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsDataLayer
(
const UDataLayerInstance* InDataLayer |
WorldPartition/DataLayer/WorldDataLayers.h | ||
bool ContainsDataLayer
(
const UDEPRECATED_DataLayer* InDataLayer |
WorldPartition/DataLayer/WorldDataLayers.h |
ContainsDataLayer(const UDataLayerInstance *)
| Name | ContainsDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
bool ContainsDataLayer
(
const UDataLayerInstance * InDataLayer
) const
ContainsDataLayer(const UDEPRECATED_DataLayer *)
| Name | ContainsDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include Path | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/WorldDataLayers.cpp |
bool ContainsDataLayer
(
const UDEPRECATED_DataLayer * InDataLayer
) const