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Actor that provides a directional wind source. Only affects SpeedTree assets.
| Name | AWindDirectionalSource |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/WindDirectionalSource.h |
| Include Path | #include "Engine/WindDirectionalSource.h" |
Syntax
UCLASS (ClassGroup=Wind, ShowCategories=(Rendering, Transformation, DataLayers), MinimalAPI)
class AWindDirectionalSource : public AInfo
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInfo → AWindDirectionalSource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AWindDirectionalSource
(
const FObjectInitializer& ObjectInitializer |
Engine/WindDirectionalSource.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrowComponent | TObjectPtr< class UArrowComponent > | Engine/WindDirectionalSource.h | ||
| Component | TObjectPtr< class UWindDirectionalSourceComponent > | Engine/WindDirectionalSource.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UArrowComponent * GetArrowComponent() |
Returns ArrowComponent subobject | Engine/WindDirectionalSource.h | |
UWindDirectionalSourceComponent * GetComponent() |
Returns Component subobject | Engine/WindDirectionalSource.h |