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Provides local control over volumetric lightmap density. Only convex shapes supported.
| Name | AVolumetricLightmapDensityVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Lightmass/VolumetricLightmapDensityVolume.h |
| Include Path | #include "Lightmass/VolumetricLightmapDensityVolume.h" |
Syntax
UCLASS (HideCategories=(Collision, Brush, Attachment, Physics, Volume), MinimalAPI)
class AVolumetricLightmapDensityVolume : public AVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → AVolumetricLightmapDensityVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AVolumetricLightmapDensityVolume
(
const FObjectInitializer& ObjectInitializer |
Lightmass/VolumetricLightmapDensityVolume.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllowedMipLevelRange | FInt32Interval | The Volumetric Lightmap has 3 mipmaps, where the highest density mipmap (mip0) corresponds to VolumetricLightmapDetailCellSize. | Lightmass/VolumetricLightmapDensityVolume.h |
|