Navigation
API > API/Runtime > API/Runtime/Engine
A placeable actor that represents a participating media material around a planet, e.g. clouds.
| Name | AVolumetricCloud |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/VolumetricCloudComponent.h |
| Include Path | #include "Components/VolumetricCloudComponent.h" |
Syntax
UCLASS (
ShowCategories=(Movement, Rendering, Transformation, DataLayers, "Input|MouseInput", "Input|TouchInput"),
ClassGroup=Fog, HideCategories=(Info, Object, Input), MinimalAPI)
class AVolumetricCloud : public AInfo
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInfo → AVolumetricCloud
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AVolumetricCloud
(
const FObjectInitializer& ObjectInitializer |
Components/VolumetricCloudComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| VolumetricCloudComponent | TObjectPtr< class UVolumetricCloudComponent > | Components/VolumetricCloudComponent.h |
|
Functions
Public
See Also
- TODO address to the documentation.