Navigation
API > API/Runtime > API/Runtime/Engine
| Name | AVectorFieldVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/VectorField/VectorFieldVolume.h |
| Include Path | #include "VectorField/VectorFieldVolume.h" |
Syntax
UCLASS (HideCategories=(Object, Advanced, Collision), MinimalAPI)
class AVectorFieldVolume : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AVectorFieldVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AVectorFieldVolume
(
const FObjectInitializer& ObjectInitializer |
VectorField/VectorFieldVolume.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SpriteComponent | TObjectPtr< UBillboardComponent > | VectorField/VectorFieldVolume.h | ||
| VectorFieldComponent | TObjectPtr< class UVectorFieldComponent > | VectorField/VectorFieldVolume.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBillboardComponent * GetSpriteComponent() |
Returns SpriteComponent subobject | VectorField/VectorFieldVolume.h | |
UVectorFieldComponent * GetVectorFieldComponent() |
Returns VectorFieldComponent subobject | VectorField/VectorFieldVolume.h |