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A box shaped trigger, used to generate overlap events in the level
| Name | ATriggerBox |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TriggerBox.h |
| Include Path | #include "Engine/TriggerBox.h" |
Syntax
UCLASS (MinimalAPI)
class ATriggerBox : public ATriggerBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ATriggerBase → ATriggerBox
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ATriggerBox
(
const FObjectInitializer& ObjectInitializer |
Engine/TriggerBox.h |
Functions
Public
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EditorApplyScale
(
const FVector& DeltaScale, |
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. | Engine/TriggerBox.h |