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API > API/Runtime > API/Runtime/Engine
| Name | ATextRenderActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextRenderActor.h |
| Include Path | #include "Engine/TextRenderActor.h" |
Syntax
UCLASS (MinimalAPI, ComponentWrapperClass, HideCategories=(Collision, Attachment))
class ATextRenderActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ATextRenderActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ATextRenderActor
(
const FObjectInitializer& ObjectInitializer |
Engine/TextRenderActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SpriteComponent | TObjectPtr< UBillboardComponent > | Reference to the billboard component. | Engine/TextRenderActor.h | |
| TextRender | TObjectPtr< class UTextRenderComponent > | Component to render a text in 3d with a font | Engine/TextRenderActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBillboardComponent * GetSpriteComponent() |
Returns SpriteComponent subobject | Engine/TextRenderActor.h | |
UTextRenderComponent * GetTextRender() |
Returns TextRender subobject | Engine/TextRenderActor.h |