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A placeable actor that represents a planet atmosphere material and simulates sky and light scattering within it.
| Name | ASkyAtmosphere |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkyAtmosphereComponent.h |
| Include Path | #include "Components/SkyAtmosphereComponent.h" |
Syntax
UCLASS (
ShowCategories=(Movement, Rendering, Transformation, DataLayers, "Input|MouseInput", "Input|TouchInput"),
ClassGroup=Fog, HideCategories=(Info, Object, Input), MinimalAPI)
class ASkyAtmosphere : public AInfo
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AInfo → ASkyAtmosphere
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ASkyAtmosphere
(
const FObjectInitializer& ObjectInitializer |
Components/SkyAtmosphereComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrowComponent | TObjectPtr< class UArrowComponent > | Arrow component to indicate default sun rotation | Components/SkyAtmosphereComponent.h | |
| SkyAtmosphereComponent | TObjectPtr< class USkyAtmosphereComponent > | Components/SkyAtmosphereComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USkyAtmosphereComponent * GetComponent() |
Returns SkyAtmosphereComponent subobject | Components/SkyAtmosphereComponent.h |