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API > API/Runtime > API/Runtime/Engine
| Name | ASceneCapture2D |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SceneCapture2D.h |
| Include Path | #include "Engine/SceneCapture2D.h" |
Syntax
UCLASS (HideCategories=(Collision, Material, Attachment, Actor), MinimalAPI)
class ASceneCapture2D : public ASceneCapture
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ASceneCapture → ASceneCapture2D
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ASceneCapture2D
(
const FObjectInitializer& ObjectInitializer |
Engine/SceneCapture2D.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CaptureComponent2D | TObjectPtr< class USceneCaptureComponent2D > | Scene capture component. | Engine/SceneCapture2D.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USceneCaptureComponent2D * GetCaptureComponent2D() |
Returns CaptureComponent2D subobject | Engine/SceneCapture2D.h | |
void OnInterpToggle
(
bool bEnable |
Engine/SceneCapture2D.h |
|
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CalcCamera
(
float DeltaTime, |
Calculate camera view point, when viewing this actor. | Engine/SceneCapture2D.h |