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Actor used to place a URuntimeVirtualTexture in the world.
| Name | ARuntimeVirtualTextureVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTextureVolume.h |
| Include Path | #include "VT/RuntimeVirtualTextureVolume.h" |
Syntax
UCLASS (Blueprintable,
HideCategories=(Actor, Collision, Cooking, HLOD, Input, LOD, Networking, Physics, Replication),
MinimalAPI)
class ARuntimeVirtualTextureVolume : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ARuntimeVirtualTextureVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ARuntimeVirtualTextureVolume
(
const FObjectInitializer& ObjectInitializer |
VT/RuntimeVirtualTextureVolume.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Box | TObjectPtr< class UBoxComponent > | Box for visualizing virtual texture extents. | VT/RuntimeVirtualTextureVolume.h |
|
| VirtualTextureComponent | TObjectPtr< class URuntimeVirtualTextureComponent > | Component that owns the runtime virtual texture. | VT/RuntimeVirtualTextureVolume.h |
|
Functions
Public
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanChangeIsSpatiallyLoadedFlag() |
Returns true if this actor allows changing the spatially loaded flag. | VT/RuntimeVirtualTextureVolume.h |
Protected
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsLevelBoundsRelevant() |
Indicates whether this actor should participate in level bounds calculations | VT/RuntimeVirtualTextureVolume.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool NeedsLoadForServer() |
VT/RuntimeVirtualTextureVolume.h | ||
virtual void Serialize
(
FArchive& Ar |
VT/RuntimeVirtualTextureVolume.h |