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RigidBodyBase: The base class of all rigid bodies.
| Name | ARigidBodyBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RigidBodyBase.h |
| Include Path | #include "PhysicsEngine/RigidBodyBase.h" |
Syntax
UCLASS (ClassGroup=Physics, Abstract, MinimalAPI)
class ARigidBodyBase : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ARigidBodyBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ARigidBodyBase
(
const FObjectInitializer& ObjectInitializer |
PhysicsEngine/RigidBodyBase.h |