Navigation
API > API/Runtime > API/Runtime/Engine
PrecomputedVisibilityVolume: Indicates where visibility should be precomputed.
| Name | APrecomputedVisibilityVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Lightmass/PrecomputedVisibilityVolume.h |
| Include Path | #include "Lightmass/PrecomputedVisibilityVolume.h" |
Syntax
UCLASS (HideCategories=(Collision, Brush, Attachment, Physics, Volume), MinimalAPI)
class APrecomputedVisibilityVolume : public AVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → APrecomputedVisibilityVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APrecomputedVisibilityVolume
(
const FObjectInitializer& ObjectInitializer |
Lightmass/PrecomputedVisibilityVolume.h |