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PrecomputedVisibilityOverrideVolume: Overrides visibility for a set of actors.
| Name | APrecomputedVisibilityOverrideVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Lightmass/PrecomputedVisibilityOverrideVolume.h |
| Include Path | #include "Lightmass/PrecomputedVisibilityOverrideVolume.h" |
Syntax
UCLASS (HideCategories=(Collision, Brush, Attachment, Physics, Volume), MinimalAPI)
class APrecomputedVisibilityOverrideVolume : public AVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → APrecomputedVisibilityOverrideVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APrecomputedVisibilityOverrideVolume
(
const FObjectInitializer& ObjectInitializer |
Lightmass/PrecomputedVisibilityOverrideVolume.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OverrideInvisibleActors | TArray< TObjectPtr< class AActor > > | Array of actors that will always be considered invisible by Precomputed Visibility when viewed from inside this volume. | Lightmass/PrecomputedVisibilityOverrideVolume.h |
|
| OverrideInvisibleLevels | TArray< FName > | Array of level names whose actors will always be considered invisible by Precomputed Visibility when viewed from inside this volume. | Lightmass/PrecomputedVisibilityOverrideVolume.h |
|
| OverrideVisibleActors | TArray< TObjectPtr< class AActor > > | Array of actors that will always be considered visible by Precomputed Visibility when viewed from inside this volume. | Lightmass/PrecomputedVisibilityOverrideVolume.h |
|