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API > API/Runtime > API/Runtime/Engine
| Name | APointLight |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PointLight.h |
| Include Path | #include "Engine/PointLight.h" |
Syntax
UCLASS (ClassGroup=(Lights, PointLights), ComponentWrapperClass, MinimalAPI, Meta=(ChildCanTick))
class APointLight : public ALight
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ALight → APointLight
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APointLight
(
const FObjectInitializer& ObjectInitializer |
Engine/PointLight.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PointLightComponent | TObjectPtr< class UPointLightComponent > | Engine/PointLight.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetLightFalloffExponent
(
float NewLightFalloffExponent |
Engine/PointLight.h |
|
|
void SetRadius
(
float NewRadius |
BEGIN DEPRECATED (use component functions now in level script) | Engine/PointLight.h |
|
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EditorApplyScale
(
const FVector& DeltaScale, |
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. | Engine/PointLight.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void LoadedFromAnotherClass
(
const FName& OldClassName |
Engine/PointLight.h |