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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerState
Description
Returns true if should broadcast player welcome/left messages. Current conditions: must be a human player a network game
| Name | ShouldBroadCastWelcomeMessage |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
| Include Path | #include "GameFramework/PlayerState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
virtual bool ShouldBroadCastWelcomeMessage
(
bool bExiting
)