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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetUniqueId
(
const FUniqueNetIdRepl& NewUniqueId |
Associate an online unique id with this player | GameFramework/PlayerState.h | |
void SetUniqueId
(
FUniqueNetIdRepl&& NewUniqueId |
Associate an online unique id with this player | GameFramework/PlayerState.h |
SetUniqueId(const FUniqueNetIdRepl &)
Description
Associate an online unique id with this player
| Name | SetUniqueId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
| Include Path | #include "GameFramework/PlayerState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
void SetUniqueId
(
const FUniqueNetIdRepl & NewUniqueId
)
Parameters
| Name | Remarks |
|---|---|
| InUniqueId | the unique id associated with this player |
SetUniqueId(FUniqueNetIdRepl &&)
Description
Associate an online unique id with this player
| Name | SetUniqueId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
| Include Path | #include "GameFramework/PlayerState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerState.cpp |
void SetUniqueId
(
FUniqueNetIdRepl && NewUniqueId
)
Parameters
| Name | Remarks |
|---|---|
| InUniqueId | the unique id associated with this player |