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Player start for PIE - can be spawned during play.
| Name | APlayerStartPIE |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PlayerStartPIE.h |
| Include Path | #include "Engine/PlayerStartPIE.h" |
Syntax
UCLASS (NotPlaceable, MinimalAPI)
class APlayerStartPIE : public APlayerStart
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ANavigationObjectBase → APlayerStart → APlayerStartPIE
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APlayerStartPIE
(
const FObjectInitializer& ObjectInitializer |
Engine/PlayerStartPIE.h |