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This class indicates a location where a player can spawn when the game begins.
| Name | APlayerStart |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerStart.h |
| Include Path | #include "GameFramework/PlayerStart.h" |
Syntax
UCLASS (Blueprintable, ClassGroup=Common, HideCategories=Collision, MinimalAPI)
class APlayerStart : public ANavigationObjectBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ANavigationObjectBase → APlayerStart
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APlayerStart
(
const FObjectInitializer& ObjectInitializer |
GameFramework/PlayerStart.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PlayerStartTag | FName | Used when searching for which playerstart to use. | GameFramework/PlayerStart.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrowComponent | TObjectPtr< class UArrowComponent > | Arrow component to indicate forward direction of start | GameFramework/PlayerStart.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UArrowComponent * GetArrowComponent() |
Returns ArrowComponent subobject | GameFramework/PlayerStart.h |