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This class indicates a location where a player can spawn when the game begins.
| |
|
| Name |
APlayerStart |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerStart.h |
| Include Path |
#include "GameFramework/PlayerStart.h" |
Syntax
UCLASS (Blueprintable, ClassGroup=Common, HideCategories=Collision, MinimalAPI)
class APlayerStart : public ANavigationObjectBase
Inheritance Hierarchy
Implements Interfaces
Derived Classes
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| PlayerStartTag |
FName |
Used when searching for which playerstart to use. |
GameFramework/PlayerStart.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Object
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Protected
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Returns ArrowComponent subobject |
GameFramework/PlayerStart.h |
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See Also