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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
Updates the rotation of player, based on ControlRotation after RotationInput has been applied. This may then be modified by the PlayerCamera, and is passed to Pawn->FaceRotation().
Derived Overrides
| Name | UpdateRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
virtual void UpdateRotation
(
float DeltaTime
)