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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
Locally try to pause game (call serverpause to pause network game); returns success indicator. Calls GameModeBase's SetPause().
| Name | SetPause |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
virtual bool SetPause
(
bool bPause,
FCanUnpause CanUnpauseDelegate
)
true if succeeded to pause