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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
If PlayerCamera.bUseClientSideCameraUpdates is set, client will replicate camera positions to the server.
| Name | ServerUpdateCamera |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (Unreliable, Server, WithValidation)
void ServerUpdateCamera
(
FVector_NetQuantize CamLoc,
int32 CamPitchAndYaw
)