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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
This function will be called to notify the player controller that the world has received its game class. In the case of a client we need to initialize the Input System here.
@Param GameModeClass - The Class of the game that was replicated
| Name | ReceivedGameModeClass |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
virtual void ReceivedGameModeClass
(
TSubclassOf < class AGameModeBase > GameModeClass
)