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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
Processes player input (immediately after PlayerInput gets ticked) and calls UpdateRotation(). PlayerTick is only called if the PlayerController has a PlayerInput object. Therefore, it will only be called for locally controlled PlayerControllers.
| Name | PlayerTick |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
virtual void PlayerTick
(
float DeltaTime
)