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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LevelStreamingStatusChanged
(
ULevelStreaming* LevelObject, |
Notify player of change to level | GameFramework/PlayerController.h | |
void LevelStreamingStatusChanged
(
ULevelStreaming* LevelObject, |
GameFramework/PlayerController.h |
LevelStreamingStatusChanged(class ULevelStreaming *, bool, bool, bool, int32)
Description
Notify player of change to level
| Name | LevelStreamingStatusChanged |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
void LevelStreamingStatusChanged
(
class ULevelStreaming * LevelObject,
bool bNewShouldBeLoaded,
bool bNewShouldBeVisible,
bool bNewShouldBlockOnLoad,
int32 LODIndex
)
LevelStreamingStatusChanged(class ULevelStreaming *, bool, bool, bool, bool, int32)
| Name | LevelStreamingStatusChanged |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
void LevelStreamingStatusChanged
(
class ULevelStreaming * LevelObject,
bool bNewShouldBeLoaded,
bool bNewShouldBeVisible,
bool bNewShouldBlockOnLoad,
bool bNewShouldBlockOnUnload,
int32 LODIndex
)