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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
Make this player a member of a netcondition group. Any subobject registered in the group may now be replicated to this player's connection.
| Name | IncludeInNetConditionGroup |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
void IncludeInNetConditionGroup
(
FName NetGroup
)