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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
Returns the platform user that is assigned to this Player Controller's Local Player. If there is no local player, then this will return PLATFORMUSERID_NONE
| Name | GetPlatformUserId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, BlueprintPure, Category="Game|Player")
FPlatformUserId GetPlatformUserId() const