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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetInputTouchState
(
ETouchIndex::Type FingerIndex, |
Retrieves the X and Y screen coordinates of the specified touch key. | GameFramework/PlayerController.h |
|
void GetInputTouchState
(
ETouchIndex::Type FingerIndex, |
GameFramework/PlayerController.h |
|
GetInputTouchState(ETouchIndex::Type, float &, float &, bool &)
Description
Retrieves the X and Y screen coordinates of the specified touch key. Returns false if the touch index is not down
| Name | GetInputTouchState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player")
void GetInputTouchState
(
ETouchIndex::Type FingerIndex,
float & LocationX,
float & LocationY,
bool & bIsCurrentlyPressed
) const
GetInputTouchState(ETouchIndex::Type, double &, double &, bool &)
| Name | GetInputTouchState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player")
void GetInputTouchState
(
ETouchIndex::Type FingerIndex,
double & LocationX,
double & LocationY,
bool & bIsCurrentlyPressed
) const