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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetInputMouseDelta
(
float& DeltaX, |
Retrieves how far the mouse moved this frame. | GameFramework/PlayerController.h |
|
void GetInputMouseDelta
(
double& DeltaX, |
GameFramework/PlayerController.h |
|
GetInputMouseDelta(float &, float &)
Description
Retrieves how far the mouse moved this frame.
| Name | GetInputMouseDelta |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player")
void GetInputMouseDelta
(
float & DeltaX,
float & DeltaY
) const
GetInputMouseDelta(double &, double &)
| Name | GetInputMouseDelta |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player")
void GetInputMouseDelta
(
double & DeltaX,
double & DeltaY
) const