Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetInputAnalogStickState
(
EControllerAnalogStick::Type WhichStick, |
Retrieves the X and Y displacement of the given analog stick. | GameFramework/PlayerController.h |
|
void GetInputAnalogStickState
(
EControllerAnalogStick::Type WhichStick, |
GameFramework/PlayerController.h |
|
GetInputAnalogStickState(EControllerAnalogStick::Type, float &, float &)
Description
Retrieves the X and Y displacement of the given analog stick.
| Name | GetInputAnalogStickState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player")
void GetInputAnalogStickState
(
EControllerAnalogStick::Type WhichStick,
float & StickX,
float & StickY
) const
GetInputAnalogStickState(EControllerAnalogStick::Type, double &, double &)
| Name | GetInputAnalogStickState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player")
void GetInputAnalogStickState
(
EControllerAnalogStick::Type WhichStick,
double & StickX,
double & StickY
) const