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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
Returns the analog value for the given key/button. If analog isn't supported, returns 1 for down and 0 for up.
| Name | GetInputAnalogKeyState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player")
float GetInputAnalogKeyState
(
FKey Key
) const