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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetHitResultAtScreenPosition
(
const FVector2D ScreenPosition, |
Returns hit results from doing a collision query at a certain location on the screen | GameFramework/PlayerController.h | |
bool GetHitResultAtScreenPosition
(
const FVector2D ScreenPosition, |
GameFramework/PlayerController.h | ||
bool GetHitResultAtScreenPosition
(
const FVector2D ScreenPosition, |
GameFramework/PlayerController.h | ||
bool GetHitResultAtScreenPosition
(
const FVector2D ScreenPosition, |
GameFramework/PlayerController.h |
GetHitResultAtScreenPosition(const FVector2D, const ECollisionChannel, const FCollisionQueryParams &, FHitResult &)
Description
Returns hit results from doing a collision query at a certain location on the screen
| Name | GetHitResultAtScreenPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
bool GetHitResultAtScreenPosition
(
const FVector2D ScreenPosition,
const ECollisionChannel TraceChannel,
const FCollisionQueryParams & CollisionQueryParams,
FHitResult & HitResult
) const
GetHitResultAtScreenPosition(const FVector2D, const ECollisionChannel, bool, FHitResult &)
| Name | GetHitResultAtScreenPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
bool GetHitResultAtScreenPosition
(
const FVector2D ScreenPosition,
const ECollisionChannel TraceChannel,
bool bTraceComplex,
FHitResult & HitResult
) const
GetHitResultAtScreenPosition(const FVector2D, const ETraceTypeQuery, bool, FHitResult &)
| Name | GetHitResultAtScreenPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
bool GetHitResultAtScreenPosition
(
const FVector2D ScreenPosition,
const ETraceTypeQuery TraceChannel,
bool bTraceComplex,
FHitResult & HitResult
) const
GetHitResultAtScreenPosition(const FVector2D, const TArray< TEnumAsByte< EObjectTypeQuery > > &, bool, FHitResult &)
| Name | GetHitResultAtScreenPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
bool GetHitResultAtScreenPosition
(
const FVector2D ScreenPosition,
const TArray < TEnumAsByte < EObjectTypeQuery > > & ObjectTypes,
bool bTraceComplex,
FHitResult & HitResult
) const