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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Gets the HUD currently being used by this player controller | GameFramework/PlayerController.h |
|
|
T * GetHUD () |
Templated version of GetHUD, will return nullptr if cast fails | GameFramework/PlayerController.h |
GetHUD()
Description
Gets the HUD currently being used by this player controller
| Name | GetHUD |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="HUD")
AHUD * GetHUD() const
GetHUD()
Description
Templated version of GetHUD, will return nullptr if cast fails
| Name | GetHUD |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
template<class T>
T * GetHUD() const