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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
| Name | FDynamicForceFeedbackAction |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
Syntax
struct FDynamicForceFeedbackAction
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| HandleAllocator | FDynamicForceFeedbackHandle | Unique ID generation static | GameFramework/PlayerController.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ForceFeedbackDetails | FDynamicForceFeedbackDetails | Current feedback intensity values | GameFramework/PlayerController.h | |
| Handle | FDynamicForceFeedbackHandle | Unique ID for the action | GameFramework/PlayerController.h | |
| TimeElapsed | float | Time so far elapsed for the interpolation | GameFramework/PlayerController.h | |
| TotalTime | float | Time over which interpolation should happen | GameFramework/PlayerController.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Update
(
const float DeltaTime, |
Updates Values with this action's details. | GameFramework/PlayerController.h |