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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
Tells the client to block until all pending level streaming actions are complete. Happens at the end of the tick primarily used to force update the client ASAP at join time.
| Name | ClientSetBlockOnAsyncLoading |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
UFUNCTION (Reliable, Client)
void ClientSetBlockOnAsyncLoading()