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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
Pawn has been possessed, so changing state to NAME_Playing. Start it walking and begin playing with it.
| Name | BeginPlayingState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
virtual void BeginPlayingState()