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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerController
Description
If bAutoManageActiveCameraTarget is true, then automatically manage the active camera target. If there a CameraActor placed in the level with an auto-activate player assigned to it, that will be preferred, otherwise SuggestedTarget will be used.
| Name | AutoManageActiveCameraTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include Path | #include "GameFramework/PlayerController.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void AutoManageActiveCameraTarget
(
AActor * SuggestedTarget
)