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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerCameraManager
Description
Does the actual work to UpdateViewTarget. This is called from UpdateViewTarget under normal circumstances (target is not a camera actor and no debug cameras are active) Provides a way for subclasses to override behavior without copy-pasting the special case code.
| Name | UpdateViewTargetInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
| Include Path | #include "Camera/PlayerCameraManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
virtual void UpdateViewTargetInternal
(
FTViewTarget & OutVT,
float DeltaTime
)
Parameters
| Name | Remarks |
|---|---|
| OutVT | ViewTarget to use. |
| DeltaTime | Delta Time since last camera update (in seconds). |