Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerCameraManager
Description
Turns on camera fading at the given opacity. Does not auto-animate, allowing user to animate themselves. Call StopCameraFade to turn fading back off.
| Name | SetManualCameraFade |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
| Include Path | #include "Camera/PlayerCameraManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
UFUNCTION (BlueprintCallable, Category="Camera Fades")
virtual void SetManualCameraFade
(
float InFadeAmount,
FLinearColor Color,
bool bInFadeAudio
)