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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/APlayerCameraManager
Description
Called to give PlayerCameraManager a chance to adjust view rotation updates before they are applied. e.g. The base implementation enforces view rotation limits using LimitViewPitch, et al.
| Name | ProcessViewRotation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
| Include Path | #include "Camera/PlayerCameraManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
virtual void ProcessViewRotation
(
float DeltaTime,
FRotator & OutViewRotation,
FRotator & OutDeltaRot
)
Parameters
| Name | Remarks |
|---|---|
| DeltaTime | Frame time in seconds. |
| OutViewRotation | In/out. The view rotation to modify. |
| OutDeltaRot | In/out. How much the rotation changed this frame. |