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The Basic constraint actor class.
| Name | APhysicsConstraintActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsConstraintActor.h |
| Include Path | #include "PhysicsEngine/PhysicsConstraintActor.h" |
Syntax
UCLASS (ConversionRoot, MinimalAPI, ComponentWrapperClass)
class APhysicsConstraintActor : public ARigidBodyBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ARigidBodyBase → APhysicsConstraintActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APhysicsConstraintActor
(
const FObjectInitializer& ObjectInitializer |
PhysicsEngine/PhysicsConstraintActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConstraintComp | TObjectPtr< class UPhysicsConstraintComponent > | Cached reference to constraint component. | PhysicsEngine/PhysicsConstraintActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPhysicsConstraintComponent * GetConstraintComp() |
Returns ConstraintComp subobject | PhysicsEngine/PhysicsConstraintActor.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void LoadedFromAnotherClass
(
const FName& OldClassName |
PhysicsEngine/PhysicsConstraintActor.h | ||
virtual void PostLoad() |
PhysicsEngine/PhysicsConstraintActor.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDisableCollision_DEPRECATED | uint32 | PhysicsEngine/PhysicsConstraintActor.h | ||
| ConstraintActor1_DEPRECATED | TObjectPtr< class AActor > | PhysicsEngine/PhysicsConstraintActor.h | ||
| ConstraintActor2_DEPRECATED | TObjectPtr< class AActor > | PhysicsEngine/PhysicsConstraintActor.h |